#include "bmp_backgrounds.h"

const char bitmapFreeTxData[]=
{
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0xa,0xa,0xa,0xa,0xa, 0xa,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xa, 0xa,0xa,0xa,0xa,0xa,0xa,0xa,0xa, 0xa,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0xa,0xa,0xa,0xa,0xa, 0xa,0x0,0xa,0xa,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0xa,0xa,0xa,0x0, 0x0,0xa,0xa,0xa,0x0,0x0,0x0,0x0, 0x0,0xa,0xa,0xa,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0xa,0xa,0x0,0x0,0x0,0xa,0xa,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0x0, 0xa,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0xa,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0xa,0xa,0x0,0xa,0xa,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa, 0x0,0x0,0x0,0x0,0x0,0xa,0x0,0xa, 0x0,0x0,0x0,0x0,0x0,0xa,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0xa,0xa,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa, 0xa,0xa,0xa,0xa,0xa,0xa,0x0,0xa, 0xa,0xa,0xa,0xa,0xa,0xa,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0x0,0x0,0xa,0xa,0x0,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xa, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0x0, 0xa,0xa,0x0,0xa,0xa,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0x0, 0xa,0x0,0x0,0x0,0x0,0xa,0x0,0x0, 0xa,0x0,0x0,0x0,0x0,0xa,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0xa, 0xa,0x0,0x0,0x0,0xa,0x0,0x0,0x0,
    0x0,0x0,0xa,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0xa,0x0,0x0,0x0,0x0, 0x0,0xa,0xa,0xa,0xa,0x0,0x0,0x0, 0x0,0xa,0xa,0xa,0xa,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0xa,0x0,0x0,0xa, 0x0,0x0,0x0,0x0,0xa,0xa,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0

    };

const Bitmap bitmapFreeTx=
{
    48,16, (char*)bitmapFreeTxData
};

const char bitmapBG1Data[]=
{
    0x8,0x8,0x8,0x8,0x0,0x0,0x0,0x0,
    0x8,0x8,0x8,0x8,0x0,0x0,0x0,0x0,
    0x8,0x8,0x8,0x8,0x0,0x0,0x0,0x0,
    0x8,0x8,0x8,0x8,0x0,0x0,0x0,0x0,
    0x0,0x0,0x0,0x0,0x8,0x8,0x8,0x8,
    0x0,0x0,0x0,0x0,0x8,0x8,0x8,0x8,
    0x0,0x0,0x0,0x0,0x8,0x8,0x8,0x8,
    0x0,0x0,0x0,0x0,0x8,0x8,0x8,0x8

    };

const Bitmap bitmapBG1=
{
    8,8, (char*)bitmapBG1Data
};

const char bitmapBG2Data[]=
{
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0x8,0x8,0x8,0x8,0x0,0x0,
    0x0,0x0,0x8,0x0,0x0,0x8,0x0,0x0,
    0x0,0x0,0x8,0x0,0x0,0x8,0x0,0x0,
    0x0,0x0,0x8,0x8,0x8,0x8,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
    0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0
};
const Bitmap bitmapBG2=
{
    8,8, (char*)bitmapBG2Data
};


const char bitmapBG3Data[]=
{
    0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
    0x0,0x2,0x0,0x0,0x0,0x0,0x2,0x0,
    0x0,0x0,0x3,0x0,0x0,0x3,0x0,0x0,
    0x0,0x0,0x0,0x4,0x4,0x0,0x0,0x0,
    0x0,0x0,0x0,0x4,0x4,0x0,0x0,0x0,
    0x0,0x0,0x3,0x0,0x0,0x3,0x0,0x0,
    0x0,0x2,0x0,0x0,0x0,0x0,0x2,0x0,
    0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1
};
const Bitmap bitmapBG3=
{
    8,8, (char*)bitmapBG3Data
};

const char bitmapBG4Data[]=
{
    0x4,0x0,0x4,0x0,0x4,0x0,0x4,0x0,
    0x0,0x4,0x0,0x4,0x0,0x4,0x0,0x4,
    0x4,0x0,0x4,0x0,0x4,0x0,0x4,0x0,
    0x0,0x4,0x0,0x4,0x0,0x4,0x0,0x4,
    0x4,0x0,0x4,0x0,0x4,0x0,0x4,0x0,
    0x0,0x4,0x0,0x4,0x0,0x4,0x0,0x4,
    0x4,0x0,0x4,0x0,0x4,0x0,0x4,0x0,
    0x0,0x4,0x0,0x4,0x0,0x4,0x0,0x4
};
const Bitmap bitmapBG4=
{
    8,8, (char*)bitmapBG4Data
};



